Monthly Archives: February 2013

An “AR” test;

A couple of months ago, the company i was working for “loosing” lots of attention and money, and the were a lot crazy about AR technology, and they wanted to sell any game “APP” to their current client. SO, i did a quick AR game based on the client character (i did it without any request, just to show how easy to reach AR thing). But after this months, it seems that they lost the client because of the game ranking in the APP Store. SO, this small test belongs to me now, no copy rights to them. I found it will be fun to share the test & the idea with you guys :

And some screenshots from the device, to show the idea in clear:




Posted by on February 21, 2013 in quick stuff


Coated Full version in the way !

Hello everyone 😉

After long time of (not) posting anything, i would like to share a quick good news with all of you 🙂 Currently am working in “Coated”, the full version of PC & iPhone. Yea it is pretty much work , but am looks like full time in that job now 🙂 it is one of my favorite games i ever did & i got lots & lots of feedback and people like the game & want to play it more. So, i decided to make the full version of Coated. So, you can keep in touch, i may post each one or two days the updates and tips of making the game have a nice,better gameplay and nice performance too. Keep in touch and give the feed back if you really like “Coated”. Here a screen shot from my iPhone4G while testing.


Note that the game contain +100 level 🙂 with lots of interesting gameplay mechanics, enemies & levels. So, keep tuned for every single new update, i may add one of your ideas inside my full released game with a thank you statement in the credits 🙂 and Yes you will feel a new experience with “Coated” and thank you “Matt” for the changing the icon request 😀 i will defiantly change it in the IOS/PC full release !



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Posted by on February 13, 2013 in Coated the full release