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Monthly Archives: September 2013

Coated Official Site

OK, it was not too long, after the T-Shirts, i found the site should be there, working & looks good. May be am not a good web-developer, but a site for me will be just to show the game & put some updates or so.

Here the site of Coated, it looks pretty simple, but get the job done, I had to- and have to- focus more in other stuff like fixing, upgrading & finishing Coated Plus the other mini games am working on. There is lots of new updated related to Coated, but am so busy right now to finish a hundred task at work early morning beside another hundred task for next update of Coated to be shown in To…..(let’s keep it a surprise).

here the site :

coatedSiteFacebook

Twitter

m;

 
 

Whose cool t-shirt is that ?

Just got this last night, it looks AMAZING ! It was cool to finish all that from home with a friend help to communicate with the printing company πŸ™‚

IMG_20130904_125508Two different front images, both “M” size to fit my little body

IMG_20130904_124359And my pretty name on the back

m;

 
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Posted by on September 4, 2013 in Coated, Miscellaneous, Personal News

 

Decay, DeveLog #02

OK, here a quick Update. I managed to work more in the UI. Last time i worked in the UI, it was building it. but now all the UI functionality are written, Starting from a puse button, exit button, collecting the atoms and save it in the score and a new time counter. I managed to put in this counter 3 values instead of just one value like the demo. So, not the counter record (00 : 00 : 00 ) (Seconds : Milliseconds : Half of Milliseconds). So, the player can have a nice competition in the leader board with this milliseconds πŸ˜‰ Also fixed a major issue where the Atom was able to be moved behind the UI. it was working fine in the demo because the UI was without any background, but now the top part of the screen covered underneath the UI with a solid black.

DevLog#02

The movement of the the Atom not 100% smooth, even more than using mouse πŸ˜€ and the main menu optimized, the Textures & Shaders optimized to. And the game perfectly run 30fps πŸ™‚

ِAlso, i found it might be useful for the gameplay wise to give a reason for the death on borders. So, i managed to put some beams on that border. It might be changed later, Ummm…Still have no accurate decision for that !

And here are a couple of sexy images from my phone to the game running on the iPad πŸ™‚

IMG_20130904_025231

IMG_20130904_025345

Another Updates, Harmonic is now officially out of the PSVita competition. They said the game had a version before ONLINE. It was the old 1.0A, which was half way from the game now πŸ™‚ or may be less. Anyway, good luck to the others, am sure that “Harmonic” was about to be the #1 πŸ˜‰ at least because it is my game, or may be because other competitors said that on the forums, twitter & facebook πŸ™‚

m;

 
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Posted by on September 3, 2013 in Decay, DevLog

 

Decay, DeveLog #01

Screen Shot 2013-09-03 at 3.53.56 AM

Hey, it is just a quick screenshot after almost a week of working in the full version of Decay. This image contain a Half way of the new UI in progress. Even while writing this post the UI is different than the screenshot πŸ˜€

The game now can run smoothly on iPad III & IV. I will try my best to test in I, II & Mini. I have optimized some shaders, meshes, fonts, animations and post processing effects, and it can run now 100% 30FPS inside XCode. By the way, i really like the new debugging tools in the latest XCode4.6.2. Enjoy following the game, and if you have iPad2, 3 or mini (1024*768), and you are interested in alpha and beta testing Decay, drop me an email, or post here and I will contact you to get you UDID and add you to the precious volunteers list πŸ˜€

Cheers;

M;

 
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Posted by on September 2, 2013 in Decay, DevLog